module(..., package.seeall)

function abx()
	print("abx")
end

function printA()
	print("AAAAAAAAAAAAAAAAAAAAAAAAA")
end

local imgPath = "images/"
	function displayLevelPower()
		 -- level bar
		local myRectangleInner = display.newRect(11, 51, 35, 4)
		myRectangleInner.strokeWidth = 0
		myRectangleInner:setFillColor(255, 255, 0)
		myRectangleInner:setStrokeColor(0, 222, 222)

		local myRectangle = display.newRect(10, 50, 50, 6)
		myRectangle.strokeWidth = 1.5
		myRectangle:setFillColor(255, 0 , 0)
		myRectangle:setStrokeColor(0, 0, 0)

		 -- coin
		local imgCoin = display.newImage( imgPath .. "coin.png" )
		imgCoin.x = 20
		imgCoin.y = 68
		
		local coin_count = 0
		local user_level = 0
		
		--print all the table contents from db
		for row in db:nrows("SELECT * FROM data") do
		  local text = row._id.." "..row.coin_count
		  coin_count = row.coin_count
		  user_level = row.user_level
		  --local t = display.newText(coin_count, 200, 30 * row._id, null, 16)
		  --t:setTextColor(255,0,0)
		end
		 -- coin text
		local txtCoin = display.newText( coin_count, 35, 62, native.systemFontBold, 11 )
		 --level text
		local level   = display.newText( "LV. " .. user_level, 10, 35, native.systemFontBold, 13 )

	end
